Role: Level Designer / Artist
Client: Little Chicken Game Company
Platform: iOS / Android
Software: Unity3d / 3ds Max / Photoshop / Shader Forge
Download link: iOS / Android
Job description: For this game i was responsible of making chunks of levels that were put in a random pool so it created a endless level. Besides that i was responsible of modeling environment props to compose those chunks.
Game description: Jets is a mobile game in which you lead your paper plane safely through an obstacle-ridden cardboard world. You can do this in a fun-packed single player mode, but the experience gets even more exciting when you use your social media account to challenge friends.Jets’ first levels are set in Amsterdam and New York City. Fly your plane through the old city center of Amsterdam and over its famous canals. Or enjoy the view from the Statue of Liberty and find your way through New York City’s crowded Times Square.
3DS MAX SHOTS
All the props for the New York level with only the vertex colors.
The openings chunk of the New York level composed out the props from the first image. Only vertex colors multiplied by one black and grey texture of 1024×1024 thats shared by all the 3d objects that are in the New York level. This way we were able to create colorfull levels with just one material for the whole scene.
UNITY3D LEVEL DESIGN
Some chunks of the New York level created in Unity3D before lightbaking.